Guide content updated · Game version: Launch (Nov 10, 2026)

Warhammer Survivors Beginner Guide

25 minutes is the standard stage length in Warhammer Survivors. Your character attacks on their own, and your job is to move, stay alive and choose upgrades while the horde grows. This guide covers what you need to know for your first runs, from what a run lasts to what to spend your coins on between runs.

The short version

Pick a universe, survive 25 minutes, level up into the right weapons and passives, and evolve your weapons before the Extremis Boss arrives. Spend coins on permanent Enhancements between runs, and explore stages to rescue new characters.

How a run works

That last point is why evolutions are the heart of the game. Read the how to evolve guide to learn the rules, then use the evolution finder to check the recipe for any weapon you pick up.

Pick a universe first

The game is split into two universes: Warhammer 40,000 (the 41st Millennium) and Age of Sigmar (the Mortal Realms). They work almost like two separate campaigns:

Evolution recipes are tied to the universe too, and most passive items evolve a different weapon on each side. The 40K vs Age of Sigmar comparison shows every difference.

Weapons, passives and evolutions

There are 38 evolution recipes on this site. Every one follows the same rule: get the base weapon to max level (level 8 for most weapons), carry the matching passive item, then open a chest dropped by a boss or elite enemy.

Followers and keywords

Every character and weapon has keywords. If you pick up a weapon your character cannot use, an ally who can use it joins your squad and fights with it. Followers do not take damage and do not pick anything up. Some characters build around this: the Black Templars Castellan, for example, hits harder the more followers are with him, and upgrading Trooper Kozlowski's Lasgun brings in more Cadian soldiers.

Rescue characters on stages

Some characters are trapped on stages. Fight off the enemies that appear around them and they join you for the rest of the run, and stay unlocked afterwards. This is how most of the roster is unlocked, so explore each stage instead of circling the spawn point. See all characters and how to unlock them.

Pick-ups on the map

Stages have pick-up items, usually near light sources themed on the local faction. Most pick-ups only appear in one universe. In 40K you can find things like Frag Grenades, Melta-bombs, Hellfire Ammo and the Blast Template, which clears the screen (though some enemies are immune to instant kills). Age of Sigmar has its own set, including the Purple Sun of Shyish, which can hurt you as well, so watch where you use it.

Status effects

Weapons and enemies apply status effects, and some of them work on you too:

Between runs: Enhancements and unlocks

Every run earns coins (the Steam page calls them gold). Spend them on permanent upgrades called Enhancements, which make every later run stronger. Each one has several levels:

EnhancementWhat it does
StrengthMore damage
SaveLess damage taken
ReloadFaster attacks
WoundsMore maximum health
ToughnessHealth regeneration
SustainLonger weapon effects
RangeBigger area
AttacksOne more projectile on every weapon
SkillFaster projectiles
MoveFaster movement
AuraBigger pickup radius
ChanceMore luck
VeterancyMore experience
TitheMore coins
CorruptionStronger enemies (a difficulty option)
RedeploymentRevive after dying

Other things to collect between and during runs:

Stages and modes

Each universe has its own set of stages that you unlock as you progress. 40K starts on Imperial Bastion and goes on to places like Gallowdark, Ork Stronghold and Imperial Shipyard. Age of Sigmar starts on The Great Parch and includes Skrappa Spill, Bloodwind Spoil and Gnarlwood. Most stages focus on one enemy faction; the Hobby Table stages mix several.

Tips for your first runs

  1. Learn your starting weapon's evolution. Malum Caedo's Chainsword needs the Tape Measure; Neave's Tempest Axes need the Sabaton. Take that passive whenever it is offered.
  2. Plan for the Extremis Boss. Have at least one evolution done before 25 minutes.
  3. Kill Synapse creatures first when fighting Tyranids. Taking one down briefly stuns the smaller bugs around it.
  4. Watch for red markings on the ground. Charging enemies like the Bloodcrusher telegraph their charge.
  5. Combine Burning with Oiled for extra fire damage.
  6. Explore. Rescues, paint pots and merchants are all off the beaten path.
  7. Focus one universe at first. Upgrades are mostly per universe, so splitting coins slows both sides down.

Facts on this page come from the developer's official announcements and patch notes, the Steam page and several launch-week guides, cross-checked on November 12, 2026. Numbers that only one source gives, such as upgrade prices or exact slot limits, are left out until they can be confirmed.

FAQ

How long is a run in Warhammer Survivors?

A normal stage lasts 25 minutes. At the 25-minute mark an Extremis Boss arrives, and beating it usually needs the right evolved weapon.

Should I play Warhammer 40,000 or Age of Sigmar first?

Either works. Each universe has its own characters, weapons, stages and upgrade tree, so pick the one you like the look of. Because upgrades are mostly bought per universe, sticking with one side at first makes your runs stronger faster.

Does progress carry over from the demo?

No. The developer confirmed that demo progress does not transfer to the full game.

How do I revive in Warhammer Survivors?

Buy the Redeployment upgrade between runs. Each level gives you a revive, and you come back with half of your Wounds.

Why can I not damage the final boss?

Most Extremis Bosses can only be hurt properly by specific evolved weapons. Learn the evolution recipes for your build before you reach the 25-minute mark.

What should I focus on during a first run?

Learn the weapon and passive pairings available in your chosen universe, collect experience and upgrades, and explore the stage for rescues and useful pick-ups. Avoid relying on a recipe from the other universe.

Sources

Recipes are cross-checked against several guides published in launch week (Nov 10–11, 2026). We have not tested every recipe in game ourselves. When guides disagree we say so on the page. How we check recipes.

Official links:

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