Recipe updated · Game version: Launch (Nov 10, 2026)
Warhammer Survivors Passive Items for Evolutions
1 matching passive item pairs with a base weapon to unlock a Warhammer Survivors evolution. This guide works backwards: pick the passive you already have and see what it can evolve.
Good to know
Most passives only need to be owned. Only 4 need to be at max level for certain recipes: Codex Astartes, Da Lucky Stikk, Null Pendant, Tactical Rock.
Amberbone
- AoS Fusil-Cannon → Long-Fusil Unconfirmed
Unlock: One guide describes Amberbone as a relic found on Gnarlwood that is needed to turn Juntar Bernskyn into Major Docheval, rather than a regular evolution passive. Its Long-Fusil recipe is unconfirmed.
Ardcoat
- 40K Smite → Fury of the Ancients
- AoS Flintlock Pistols → Anti-Wizard Flintlock
Bandolier
- 40K Frag Grenade → Ripper Pistol
- AoS Brace of Pistols → Duelling Pistols
Unlock: Locked at first. In the pre-launch demo it unlocked after you finished a run with the Boltgun at level 4 or higher. This has not been re-checked in the full game.
Bugman's Tankard
- 40K Shield of Faith → Emperor's Wrath
- AoS Nebulous Sea-Fog → Aquatic Illusions
Chaos Sigil
- 40K Spear of the Faithful → Thorn of the White Rose
Codex Astartes
- 40K Power Fist → Gauntlets of Ultramar Max level
Da Lucky Stikk
- 40K Power Klaw → Bale Eye Max level
Dice Cube
- 40K Boltgun → Heavy Bolter
- AoS Boltstorm Pistol → Typhoon Crossbow
Figure Case
- 40K Battle Cannon → Side Sponsons
- AoS Blade of the High Heavens → Thengavar
Gauntlet
- 40K Lasgun → Meltagun
- AoS Poisoned Throwing Knives → Bladed Vortex
Glue
- 40K Flamer → Heavy Flamer
- AoS Mystical Ward → Warding Lantern
Golden Demon
- 40K Fidelis → Purgator Mirabilis
- AoS Twin-Tailed Cat → Enchanted Glove
Hourglass
- Both Nuln Oil → Mordant Earth
Kragg Blackhammer's Master Rune
Also written as Master Rune in some guides.
- AoS Fyrestorm Greataxe → Zangrom-Thaz
Lightning Bolt
- 40K Storm Bolter → Assault Cannon
- 40K Crozius Arcanum → Benediction of Fury
Liquid Green Stuff
- 40K Whirlwind Battery → Orbital Bombardment
- AoS Brazier Staff → Master of Runes
Magnet
Also written as Bar Magnet in some guides.
- 40K Combat Shotgun → Executioner Shotgun
- AoS Cyclone Sword → Voice of the God-King
Null Pendant
- AoS Uskavar the Sunderer → Ghal Maraz Max level
Sabaton
Also written as Boot in some guides.
- 40K Mechanical Bite → Remote Detonation
- AoS Tempest Axes → Whirlwind Axes
Scatter Die
- Both D6 Dice → Sustained Fire Dice
Tactical Rock
- 40K Ardent Blade → Weapon of the Matriarch Max level
- AoS Stormcharged Warhammer → Uskavar the Sunderer Max level
Tape Measure
- 40K Chainsword → Eviscerator Chainsword
- AoS Grandblade → Celestial Greatsword
White Dwarf
- 40K Storm Eagle Rocket → Deathstrike Missile
- AoS Rope & Grapnel → Ghost of Rhea
How Warhammer Survivors passive items work
A passive item never evolves on its own. It is the second half of a recipe: you max out a weapon, carry the passive that goes with it, and open a boss or elite chest. Without it, the chest gives no evolution. That is why it helps to know your passive's pairings before you pick weapons, not after. The full rules are on the how to evolve page.
Passives grouped by universe
The 23 evolution passives fall into four groups. Knowing which group a passive is in tells you right away whether it can help in the run you are playing.
Different weapon in each universe (14)
These appear in both Warhammer 40,000 and Age of Sigmar, but evolve a different weapon on each side: Ardcoat, Bandolier, Bugman's Tankard, Dice Cube, Figure Case, Gauntlet, Glue, Golden Demon, Liquid Green Stuff, Magnet, Sabaton, Tactical Rock, Tape Measure, White Dwarf. This is the most common reason a remembered recipe fails: the pairing was right, but for the other universe.
Warhammer 40,000 only (4)
Chaos Sigil, Codex Astartes, Da Lucky Stikk, Lightning Bolt. The Lightning Bolt is the only passive in the game that evolves two weapons in the same universe, the Storm Bolter and the Crozius Arcanum.
Age of Sigmar only (3)
Amberbone, Kragg Blackhammer's Master Rune, Null Pendant. The Null Pendant is part of the Ghal Maraz chain and has to be at max level.
Same recipe in both universes (2)
Hourglass and Scatter Die evolve the same weapon whichever universe you play. See the 40K vs Age of Sigmar comparison for a side-by-side table.
Passives you need at max level
For 4 passives, owning the item is not enough for at least one recipe. Upgrade these all the way before you open the chest:
- Codex Astartes: needed at max level for Gauntlets of Ultramar.
- Da Lucky Stikk: needed at max level for Bale Eye.
- Null Pendant: needed at max level for Ghal Maraz.
- Tactical Rock: needed at max level for Weapon of the Matriarch and Uskavar the Sunderer.
Most launch guides agree on these. A couple of early tables leave the max flag off the Codex Astartes and the Tactical Rock recipe for Uskavar the Sunderer, so maxing them is the safe choice.
Spelling differences between guides
The game launched recently and guides do not always use the same item names yet. We use the name most guides agree on. If the name in your game looks different, it may be one of these:
- Kragg Blackhammer's Master Rune: also written as Master Rune.
- Magnet: also written as Bar Magnet.
- Sabaton: also written as Boot.
FAQ
Which passive items evolve more than one weapon?
15 passives are used in more than one recipe: Ardcoat, Bandolier, Bugman's Tankard, Dice Cube, Figure Case, Gauntlet, Glue, Golden Demon, Lightning Bolt, Liquid Green Stuff, Magnet, Sabaton, Tactical Rock, Tape Measure, White Dwarf. Most of them evolve one weapon in Warhammer 40,000 and a different one in Age of Sigmar.
Which passive items need to be max level?
Codex Astartes, Da Lucky Stikk, Null Pendant, Tactical Rock. The Tactical Rock needs max level for both of its recipes.
Is the passive item used up when a weapon evolves?
One launch guide says the passive stays in your inventory after the evolution and keeps working for the rest of the run. Other guides do not mention it either way.
Why does my passive not evolve the weapon a guide says it should?
Most passives evolve a different weapon in each universe. 14 of the 23 passives do this, so a pairing from a 40K guide will not work in an Age of Sigmar run and the other way round.
Does a passive need to be max level?
Usually no. The recipes marked Max level on this page are the exceptions; check the individual recipe before spending upgrades.
Can one passive unlock two evolutions in the same run?
Yes, if both matching weapons are ready. Each evolution still needs its own eligible boss or elite chest.
Are the passive names official in-game names?
The list uses the spelling most launch-week sources agree on. Alternate spellings are shown where sources differ; verify against the current game if a label looks different.
Does a passive item get consumed by an evolution?
One launch-week guide reports that the passive remains in the build after an evolution. Other guides do not document this detail, so treat it as reported rather than independently verified here.
Sources
Recipes are cross-checked against several guides published in launch week (Nov 10–11, 2026). We have not tested every recipe in game ourselves. When guides disagree we say so on the page. How we check recipes.
Official links: