Recipe updated · Game version: Launch (Nov 10, 2026)

Warhammer Survivors Passive Items for Evolutions

1 matching passive item pairs with a base weapon to unlock a Warhammer Survivors evolution. This guide works backwards: pick the passive you already have and see what it can evolve.

Good to know

Most passives only need to be owned. Only 4 need to be at max level for certain recipes: Codex Astartes, Da Lucky Stikk, Null Pendant, Tactical Rock.

Amberbone passive item iconAmberbone

Unlock: One guide describes Amberbone as a relic found on Gnarlwood that is needed to turn Juntar Bernskyn into Major Docheval, rather than a regular evolution passive. Its Long-Fusil recipe is unconfirmed.

Open in the evolution finder

Ardcoat passive item iconArdcoat

Open in the evolution finder

Bandolier passive item iconBandolier

Unlock: Locked at first. In the pre-launch demo it unlocked after you finished a run with the Boltgun at level 4 or higher. This has not been re-checked in the full game.

Open in the evolution finder

Bugman's Tankard passive item iconBugman's Tankard

Open in the evolution finder

Chaos Sigil passive item iconChaos Sigil

Open in the evolution finder

Codex Astartes passive item iconCodex Astartes

Open in the evolution finder

Da Lucky Stikk passive item iconDa Lucky Stikk

Open in the evolution finder

Dice Cube passive item iconDice Cube

Open in the evolution finder

Figure Case passive item iconFigure Case

Open in the evolution finder

Gauntlet passive item iconGauntlet

Open in the evolution finder

Glue passive item iconGlue

Open in the evolution finder

Golden Demon passive item iconGolden Demon

Open in the evolution finder

Hourglass passive item iconHourglass

Open in the evolution finder

Kragg Blackhammer's Master Rune passive item iconKragg Blackhammer's Master Rune

Also written as Master Rune in some guides.

Open in the evolution finder

Lightning Bolt passive item iconLightning Bolt

Open in the evolution finder

Liquid Green Stuff passive item iconLiquid Green Stuff

Open in the evolution finder

Magnet passive item iconMagnet

Also written as Bar Magnet in some guides.

Open in the evolution finder

Null Pendant passive item iconNull Pendant

  • AoS Uskavar the Sunderer → Ghal Maraz Max level

Open in the evolution finder

Sabaton passive item iconSabaton

Also written as Boot in some guides.

Open in the evolution finder

Scatter Die passive item iconScatter Die

Open in the evolution finder

Tactical Rock passive item iconTactical Rock

Open in the evolution finder

Tape Measure passive item iconTape Measure

Open in the evolution finder

White Dwarf passive item iconWhite Dwarf

Open in the evolution finder

How Warhammer Survivors passive items work

A passive item never evolves on its own. It is the second half of a recipe: you max out a weapon, carry the passive that goes with it, and open a boss or elite chest. Without it, the chest gives no evolution. That is why it helps to know your passive's pairings before you pick weapons, not after. The full rules are on the how to evolve page.

Passives grouped by universe

The 23 evolution passives fall into four groups. Knowing which group a passive is in tells you right away whether it can help in the run you are playing.

Different weapon in each universe (14)

These appear in both Warhammer 40,000 and Age of Sigmar, but evolve a different weapon on each side: Ardcoat, Bandolier, Bugman's Tankard, Dice Cube, Figure Case, Gauntlet, Glue, Golden Demon, Liquid Green Stuff, Magnet, Sabaton, Tactical Rock, Tape Measure, White Dwarf. This is the most common reason a remembered recipe fails: the pairing was right, but for the other universe.

Warhammer 40,000 only (4)

Chaos Sigil, Codex Astartes, Da Lucky Stikk, Lightning Bolt. The Lightning Bolt is the only passive in the game that evolves two weapons in the same universe, the Storm Bolter and the Crozius Arcanum.

Age of Sigmar only (3)

Amberbone, Kragg Blackhammer's Master Rune, Null Pendant. The Null Pendant is part of the Ghal Maraz chain and has to be at max level.

Same recipe in both universes (2)

Hourglass and Scatter Die evolve the same weapon whichever universe you play. See the 40K vs Age of Sigmar comparison for a side-by-side table.

Passives you need at max level

For 4 passives, owning the item is not enough for at least one recipe. Upgrade these all the way before you open the chest:

Most launch guides agree on these. A couple of early tables leave the max flag off the Codex Astartes and the Tactical Rock recipe for Uskavar the Sunderer, so maxing them is the safe choice.

Spelling differences between guides

The game launched recently and guides do not always use the same item names yet. We use the name most guides agree on. If the name in your game looks different, it may be one of these:

FAQ

Which passive items evolve more than one weapon?

15 passives are used in more than one recipe: Ardcoat, Bandolier, Bugman's Tankard, Dice Cube, Figure Case, Gauntlet, Glue, Golden Demon, Lightning Bolt, Liquid Green Stuff, Magnet, Sabaton, Tactical Rock, Tape Measure, White Dwarf. Most of them evolve one weapon in Warhammer 40,000 and a different one in Age of Sigmar.

Which passive items need to be max level?

Codex Astartes, Da Lucky Stikk, Null Pendant, Tactical Rock. The Tactical Rock needs max level for both of its recipes.

Is the passive item used up when a weapon evolves?

One launch guide says the passive stays in your inventory after the evolution and keeps working for the rest of the run. Other guides do not mention it either way.

Why does my passive not evolve the weapon a guide says it should?

Most passives evolve a different weapon in each universe. 14 of the 23 passives do this, so a pairing from a 40K guide will not work in an Age of Sigmar run and the other way round.

Does a passive need to be max level?

Usually no. The recipes marked Max level on this page are the exceptions; check the individual recipe before spending upgrades.

Can one passive unlock two evolutions in the same run?

Yes, if both matching weapons are ready. Each evolution still needs its own eligible boss or elite chest.

Are the passive names official in-game names?

The list uses the spelling most launch-week sources agree on. Alternate spellings are shown where sources differ; verify against the current game if a label looks different.

Does a passive item get consumed by an evolution?

One launch-week guide reports that the passive remains in the build after an evolution. Other guides do not document this detail, so treat it as reported rather than independently verified here.

Sources

Recipes are cross-checked against several guides published in launch week (Nov 10–11, 2026). We have not tested every recipe in game ourselves. When guides disagree we say so on the page. How we check recipes.

Official links:

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